When did it become clear that Battlefield was going to be a focus for DICE? Was it around the time the EA acquisition or was it before that? You've obviously as a firm got a huge release history going back to 1991. It was made in Codename Eagle, where we put up the first prototype, but even though that's the embryo of 1942, it wasn't born yet, so. I still have and I intend to make it work for - next year, it's ten years from 1942's release, and I still have the prototype on my hard drive. I think 1942 was the first Battlefield game. To start at the very beginning, do you consider Codename Eagle to be the first Battlefield game, or did it start with 1942? The studio was purchased by DICE shortly thereafter, and the base Codename Eagle tech, running on Refraction's proprietary engine, was used to prototype the first Battlefield game.
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Codename EagleĬodename Eagle was developed by Refraction Games and released for PC in 1999. Read on for insight into the future of Bad Company, DICE's cinematic inspirations, the EA acquisition, pushing the envelope, and much, much more - and come back Saturday for another serve. Why are the Bad Company boys wearing swimming trunks? Patrick Garratt gets the answer, and more, in an extensive interview with DICE creative director Lars Gustavsson.ĭuring our visit to DICE's head office in Stockholm, Sweden, VG247 had the rare opportunity to sit down with Gustavsson and talk about something other than Battlefield 3.